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Prox affecting code of GM script on installing
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Jan. 27, 2009, 11:04 AM
Post: #6
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RE: Prox affecting code of GM script on installing
Thanks whenever and ProxRocks.
ProxRocks: Yes, your first sentence is right. The script is downloaded/installed just once, then saved locally in Greasemonkey in a scripts folder in the FF profile. I see what you're both saying, and Sidki too. I can see that Prox is going to be looking at and possibly filtering the script both on installing it through the browser as well as on actually using it. ie dependent on the script's originating url and browsed urls when using it live. I was curious abut this though because I haven't seen it before and seems only to happen on that one line of code, so I was wondering if there is an unexpected specific problem. ie I didn't expect the actual code of the script to be changed and then _saved_ locally as that. Maybe however I should in fact expect this to be a possibilty when installing scripts like this, and as you say, just set up a relevant exception for the orignating url / temporarily go into bypass. Lee |
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| Messages In This Thread |
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Prox affecting code of GM script on installing - leecovuk - Jan. 26, 2009, 04:03 PM
RE: Prox affecting code of GM script on installing - sidki3003 - Jan. 26, 2009, 05:00 PM
RE: Prox affecting code of GM script on installing - leecovuk - Jan. 27, 2009, 02:48 AM
RE: Prox affecting code of GM script on installing - whenever - Jan. 27, 2009, 05:56 AM
RE: Prox affecting code of GM script on installing - ProxRocks - Jan. 27, 2009, 09:44 AM
RE: Prox affecting code of GM script on installing - leecovuk - Jan. 27, 2009 11:04 AM
RE: Prox affecting code of GM script on installing - sidki3003 - Jan. 27, 2009, 05:56 PM
RE: Prox affecting code of GM script on installing - leecovuk - Jan. 27, 2009, 07:01 PM
RE: Prox affecting code of GM script on installing - lnminente - Jan. 27, 2009, 07:21 PM
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